/mies, less is more.

A design-taste skill that removes what an interface doesn't need, then perfects what's left.

Mies spent a career taking things out. Ornament first, then walls, until a building was barely more than structure, glass, and light. This skill points that instinct at screens. It asks one question of every element: why is this here? Whatever can't answer is removed.

What survives gets made exact: proportion, spacing, alignment, type, color, state, motion, the words. Tuned until nothing on the screen looks like an accident.

Less is not cold. The warmth lives in the small decisions, sensible defaults, copy written for an actual person, screens that hold together when the data turns ugly. That's the part most reduction forgets.

Concepts

Frame
Decide what you're building and why, and reject the obvious version of it, before any code.
Set
Lay the foundation once: type, color, spacing, the tokens and states everything else inherits.
Compose
Build the screen, or rebuild it, to match how it's actually used.
Inspect
Critique what already exists. Worst problems first, no padding.
Refine
Cut, tune, then prove it: polish what's left and make sure it survives real data, edge cases, and a screen reader.
Move
Motion and feel, but only when they make the state clearer. Otherwise it holds still.

Method

Under the modes runs one loop: notice, frame, try a few directions, choose a structure, build, tune it in the real interface, critique, cut, prove. What the product already does comes first, then the platform's conventions, then the foundation underneath. A new idea has to earn its place.

Usage

Install it once with , or read the source on GitHub .

Then type in Claude Code whenever you're making, redesigning, critiquing, or cutting back a screen people actually use. New work runs the Frame → Set → Compose route. For a small fix, it tells you what it sees and gets on with it.

Inspirations

The work this skill's taste comes from.

  • The Elements of Typographic StyleRobert Bringhurst The Elements of Typographic Style, Robert Bringhurst
  • The Crystal GobletBeatrice Warde The Crystal Goblet, Beatrice Warde
  • Grid Systems in Graphic DesignJosef Müller-Brockmann Grid Systems in Graphic Design, Josef Müller-Brockmann
  • Ten Principles for Good DesignDieter Rams Ten Principles for Good Design, Dieter Rams
  • RamsGary Hustwit Rams, Gary Hustwit
  • In Praise of ShadowsJun'ichirō Tanizaki In Praise of Shadows, Jun'ichirō Tanizaki
  • The Web's GrainFrank Chimero The Web's Grain, Frank Chimero
  • Designing DesignKenya Hara Designing Design, Kenya Hara
  • Powers of TenCharles & Ray Eames Powers of Ten, Charles & Ray Eames
  • The Laws of SimplicityJohn Maeda The Laws of Simplicity, John Maeda
  • The Vignelli CanonMassimo Vignelli The Vignelli Canon, Massimo Vignelli
  • Thoughts on DesignPaul Rand Thoughts on Design, Paul Rand
  • Thinking with TypeEllen Lupton Thinking with Type, Ellen Lupton
  • The Beauty of Everyday ThingsSōetsu Yanagi The Beauty of Everyday Things, Sōetsu Yanagi
  • Super NormalNaoto Fukasawa Super Normal, Naoto Fukasawa
  • The Design of Everyday ThingsDon Norman The Design of Everyday Things, Don Norman
  • The New TypographyJan Tschichold The New Typography, Jan Tschichold